Mutation - Cryokinesis

Mutation – Cryokinesis

Nova-Tier Ability

(Agility + Vitality)

  • Control Cold
    • The character can slow the molecules in the surrounding area to decrease the temperature in the surrounding area, the tier of which determines how much the temperature is lowered
    • Each tier of difficulty lowers the temperature by 10 degrees Celsius
    • The character can concentrate to continue lowering the temperature over multiple turns
    • If the character stops concentrating, the temperature slowly diffuses back to normal
    • The character can cool a larger area:
      a small room is Easy, a small shuttle is Average, a small transport ship is Hard, a gunship is Formidable, an alliance cruiser is Heroic, a state is Incredible, an entire country is Ridiculous, and an entire continent is Impossible
      • Each size area the character chooses to cool lowers the amount they can lower the temperature each turn by 10 degrees.
  • Create Ice
    • The character can spontaneously create ice in any environment with water vapor, after the character stops concentrating the ice will melt on its own as appropriate for a natural phenomenon, the activation roll determines the size and strength of the structure:
    • For each difficulty tier, the ice does 1W damage each Turn
    • The difficulty tier determines the size of the ice structure: a small sculpture that fits in the palm of a hand is Easy, an area the size of a basketball is Average, a person-sized statue is Hard, an area the size of a mule is Formidable, an area the size of a shuttle is Heroic, an area the size of a small transport is Incredible, the are the size of a full gunship is Ridiculous, and a blaze the size of an alliance cruiser or small city is Impossible
  • Cold Resistance
    • The character can reflexively resist any cold-based attack, if their activation roll equals or exceeds the base damage of the effect they harmlessly absorb it

Supernova-Tier Ability

(Discipline / Concentration)

  • Power Augmentation
    • Add Discipline / Concentration to activation rolls
  • Frozen Flesh
    • The character can surround himself in ice
    • The ice has the following benefits, determined by the activation of the power: the character gains the tier in armor (the ice wall harmlessly deflects bullets, etc), anyone that strikes the character unarmed without appropriate protection takes the activation success tiers in Wound damage, the character can hurl blasts of ice or strike with any part of their body dealing wound damage equal to the activation successes of the power

Hypernova-Tier Ability

(A Moment in Time, Heavy Tolerance, Steady Calm)

  • Power Augmentation
    • Add an Asset rating to all activation rolls
  • Absolute Zero
    • The character uses the values listed under “Control Cold” to determine the size of their ice creations
  • Cold Immunity
    • Whenever the character reflexively activates their power to avoid cold damage, treat their Asset die as a multiplier (instead of an adder) for determining how much damage they can harmlessly absorb
    • Reference the size chart in “Control Cold” as well to determine what size area a character can protect

Mutation - Cryokinesis

Brave New Verse Jonathonathon